Data/hora: 11/06/2024 00:08:17

Provedor de dados: | 31
País: | United States
Título: | Virtual Consumption but Real Market. Does your avatar eat or drink on Second Life?
Autores: | Giraud,   Georges.
Data: | 2010-03-10
Ano: | 2009
Palavras-chave: | Digital world; Virtual consumption; Global branding; Food- related consumer behaviour; Agribusiness; Agricultural and Food Policy; Farm Management; Food Consumption/Nutrition/Food Safety; Research and Development/Tech Change/Emerging Technologies; Risk and Uncertainty.
Resumo: | Second Life® (SL) is an innovative digital world created in June 2003 by Linden Lab, a Californian company, acting only on the Internet. The purpose of SL is to provide entertainment via virtual experiences to customers who act, travel, buy and discuss into this world through their own avatar. SL is a 3D interactive combination of improved chat and video game, without any strict rules nor clear objective for the game apart to spent time in virtual reality and to enjoy this experience. SL is the most important Massive Multiplayer Online Role Playing Game (MMORPG).
Tipo: | Conference Paper or Presentation
Idioma: | Inglês

Identificador:

ISBN 978-3-941766-00-6

http://purl.umn.edu/59114

Relação: | International European Forum on System Dynamics and Innovation in Food Networks&gt;2009 International European Forum, February 15-20, 2009, Innsbruck-Igls, Austria
Formato: | 7