This paper has proposed a method of implementing humanlike motions by mapping their three-dimensional appearance to the android using a motion capture system. By measuring the android's posture and comparing it to the posture of a human subject, we propose a new method to evaluate motion sequences along bodily surfaces. Unlike other approaches that focus on reducing joint angle errors, we consider how to evaluate differences in the android's apparent motion, that is, motion at its visible surfaces. The experimental results show the effectiveness of the evaluation: the method can transfer human motion. However, the method is restricted by the speed of the motion. We have to introduce a method to deal with the dynamic characteristics (Ben=Amor et al., 2007) and physical limitations of the android. We also have to evaluate the method with different subjects. We would expect to generate the most natural and accurate movements using a female subject who is about the same height as the original woman on which the android is based. Moreover, we have to evaluate the human likeness of the visible motions by the subjective impressions the android gives experimental subjects and the responses it elicits, such as eye contact (Minato et al., 2006; Shimada et al., 2006), autonomic responses, and so on. Research in these areas is in progress.